Posted by: pdk27 | June 23, 2008

Virtual Console/WiiWare Update – June 23rd 2008

From Nintendo:

WII-KLY UPDATE: ONE WIIWARE GAME AND TWO VIRTUAL CONSOLE GAMES ADDED TO WII SHOP CHANNEL
June 23, 2008

Everybody loves a classic battle between good and evil. With the latest additions to the Wii™ Shop Channel, your greatest challenge will be choosing where to wipe out the bad guys-in deep space, on mean city streets or in a monster-ridden fantasy world. Whatever the venue, be ready for outrageous enemies and memorable missions you’ll relish from beginning to end.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

WiiWare™

Gyrostarr™ (High Voltage Software, 1-4 players, Rated E for Everyone-Mild Fantasy Violence, 700 Wii Points): Gyrostarr challenges you and up to three additional players to pilot your ships through a series of twisting, turning technoplasma tracks while battling a variety of deadly alien foes at ever-increasing speeds. While fighting and maneuvering, you must collect enough energy to activate the ancient warpgate at the end of each track. Succeed, and you can journey to the next, even deadlier track. Fail, and the gate will slam shut, destroying your ship. Enhance your ship with weapon pickups, coordinate attacks with your friends to fire powerful combined blasts and use your grapple to snag energy and pickups in the midst of combat. Control your ship with the Wii Remote™ controller, Nunchuk™ controller or Classic Controller™, or use the “paired” control system that allows two players to use a connected Wii Remote and Nunchuk or Classic Controller at the same time. Offering 50 levels of intense action, powerful pickups, high-speed bonus levels and mayhem for up to four players, Gyrostarr is a killer arcade challenge.

Virtual Console™

Alex Kidd in Miracle World (Sega Master System, 1 player, Rated E for Everyone-Comic Mischief, 500 Wii Points): In this platformer from the 1980s, you’re Alex Kidd, looking for your lost brother Egle. In order to find your brother, you’ll have to contend with the evil Janken the Great, who will send his henchmen and monsters at you to thwart your progress. One aspect of this adventure is that you’ll have to play the classic game of “rock, paper, scissors” against the henchmen in order to defeat them. With 16 different levels to conquer in order to save Egle, this classic is sure to test your skills and your wits at the same time.

BURNING FIGHT (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and Older-Mild Suggestive Themes, Violence, 900 Wii Points): Released in 1991 by SNK, BURNING FIGHT is a side-scrolling hand-to-hand-combat action game. In pursuit of Casterora, leader of a huge syndicate that has escaped from New York to Osaka, the protagonists are three detectives: Duke, Ryu and Billy. Each character fights using a combination of punches, kicks and jumps, plus his own particular special move, activated by simultaneously pressing the jump and attack buttons. These lethal techniques have enormous destructive force, but they also consume a great deal of energy. For this reason, players must use their special moves with skillful timing. Luckily for the detectives, new weapons and additional health can be found by breaking things like phone booths and street signs along the way. A boss, who must be defeated in order to continue the mission, awaits players at the end of each stage. You can also take on the gang with a friend, but beware-attacks by one player can damage the other, so keep an eye on where your partner is in the heat of the battle. End Casterora’s reign of terror once and for all.

For more information about Wii, please visit wii.com.

I might have to look into Gyrostarr.  From the IGN preview I saw a while back it seemed pretty good.

Posted by: nimolta | June 11, 2008

How Does One Wii-Innovate (Re-innovate)?

Invention that gets out into the world is innovation. Sure, some ideas had failed – a toy vacuum cleaner, a taxi service, a chain of “love hotels” – but if the recent Wii shortage demonstrates anything, is that Nintendo’s latest “reinvention” has caught “the next great wave” within the video gaming industry. From its business-changing arcade machines to handhelds, 3-D graphics to interactive game-play; Nintendo has shown a skill for leapfrogging its industry.

Capturing the Market
The first major leap was in 1983, when the video game business was suffering a severe crash. The market was flooded with consoles of low quality video games by smaller companies and a growing number of home computer users, which caused consumers and retailers to lose faith and interest in video game consoles. Most video game companies filed for bankruptcy, or moved into other industries, abandoning their game consoles. Nintendo released the Famicom in Japan and unlike the other consoles of the time, like ColecoVision, Famicom supported high-resolution sprites and tiled backgrounds but with more colors. This allowed Famicom games to be longer and have more detailed graphics. Nintendo brought their Famicom over to the US in the form of the Nintendo Entertainment System (NES) in 1985. Nintendo went on to sell nearly 61.9[1] million NES units worldwide, outselling any system in the 8-bit era. Nintendo’s innovation in the video game industry had set the standards for subsequent consoles in everything from game design (Super Mario Brothers, popularizing the platform game genre) to controller layout (the D-pad). In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.

After its international success with the NES, in midst of the fourth generation (1989) of home video game systems, Nintendo introduced the SNES. This too became a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America from Sega’s Genesis console. Nintendo dominated, by reaching sales of 49.1[2] million units despite its competition in Sega’s Genesis and NEC’s TurboGrafx-16, selling 29 million and 10[3] million, respectively. The SNES was considered to embody the “Golden Age of video games”, based on its many groundbreaking games and the perceived focus on game-play over graphics and technical gimmicks, much like its predecessor.

Sustaining Technology
As it prepared to launch its next home video game console, Nintendo was faced with, what Clayton Christensen would have stated, “strategic alternatives facing performance oversupply and the consequent likelihood that disruptive approaches will change the nature of competition in their industry.”[4] Ultimately, Nintendo chose to abandon their innovative ways and stuck with a cartridge based system to place into the Nintendo 64 like its predecessors rather than embracing new technologies available during the time. Publicly, Nintendo defended this decision on the grounds that it would give games shorter load times than a Compact Disc (and would decrease piracy). However, it also allowed Nintendo to charge higher licensing fees, as cartridge production was considerably more expensive than CD production.
Many third-party developers viewed this as an underhanded attempt to raise more money for Nintendo and many of them became more reluctant to release games on the N64. Despite these and other moves by Nintendo, almost every other contemporary system began to move to the new CD-ROM technology (the Nintendo 64 was the last major home video game console to use cartridges), and many game developers began to embrace the notable entrant competitors in the industry, such as Sony and its PlayStation video game console. What became appealing to publishers was the fact that CDs could be produced at significantly less expense and with more flexibility (it was easy to change production to meet demand), and they were able to pass the lower costs onto consumers. What’s more, the console manufacturer gets a licensing fee for every third-party game sold, and it bears no development costs.

This presents a fascinating question on whether Nintendo’s business practices were now based on a value network where generating revenue was held in favor than embracing innovative ideas. Maybe they became so confident in their current customer market they chose to become a “closed-door” operation and try to continue their success. Nintendo has never had a problem coming up with great games under Shigeru Miyamoto, legendary videogame designer, and his creative direction. Pokémon, Super Mario, The Legend of Zelda – Nintendo titles have dominated the bestseller list for each Nintendo console. But that’s not necessarily a good thing for the company. Third-party games increase consumer interest in the hardware, which sells more software. “It really is pure profit,” said Reggie Fils-Aime, the president and COO of Nintendo of America. “Third-party games can really determine who wins.”[5]

The theory held true as Nintendo and its majority of first-party games slowly lost its market share as Sony sold over 120[6] million Playstation consoles and was able to produce more third-party games quicker and cheaper for the video gaming market. Nintendo’s N64 went on to sell 32.9[7] million units between 1993-2002, but failed to capture the new generation of customers playing video games.

Nintendo finally made the switch to CD formatted games, with the introduction of its GameCube, but by then it was too late. During the sixth generation (1998-2006) of video game consoles, Sony’s PlayStation 2 and newcomer Microsoft’s Xbox capitalized on the mishaps of Nintendo’s business strategies and decisions and established their dominance in the market. Sony achieved sales dominance in this generation, with 127[8] million sold by the end of 2007, making the PlayStation 2 the best-selling console in history. Microsoft’s Xbox came in second with over 24[9] million sold and the Nintendo GameCube was third with 21.6[10] million sold. Nintendo’s arsenal of franchises and history in the industry, though earning it a loyal fan base, failed to give it an advantage against the Xbox and PlayStation 2, which captured the majority of the audience that preferred ‘Mature’ titles.

Disruptive Opportunity
In 2002, PlayStation2 was king, and Microsoft was challenging Sony in a technological arms race. But Satoru Iwata, newly appointed president and CEO, felt his competitors were fighting the wrong battle. Cramming more technology into consoles would only make the games more expensive, harder to use, and worst of all, less fun. Iwata, 47, started as a developer for a firm Nintendo bought in 2000. Since taking over in 2002 he has westernized Nintendo, instituting performance-based raises and a retirement age of 65. Iwata has made Nintendo as efficient as a bullet train and the company’s 3,400 employees generated $8.26 billion in revenue last year, or $2.5 million each.[11] “We decided that Nintendo was going to take another route – game expansion,” says Iwata. “We are not competing against Sony or Microsoft. We are battling the indifference of people who have no interest in videogames.”[12] Nintendo knew it had to restructure its current value network and saw this as a perfect opportunity to introduce its own risky innovative products while the other firms battled for technical performance oversupply.

So the company plotted to attract current hard-core and casual gamers, non-gamers, and lapsed gamers by focusing on new game-play experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology. This approach was implemented first in the portable market with the Nintendo DS in 2004. Handhelds weren’t a new concept. Nintendo had sold tens of millions of Game Boys. But Sony’s forthcoming PSP was being touted as a multimedia machine rich in technology and with an ability to play movies. Iwata went cheaper, smaller (the size of the device), and broader (the intended market). The DS has side-by-side screens, one of which is a touchscreen; Wi-Fi; and voice recognition – all to make it approachable and communal. As of this spring the company has sold more than 40[13] million DS devices, compared with 25[14] million PSPs. So when it came time to launch the Wii, Nintendo already had a model to follow.

Product Development for Disruptive Technology
The typical life cycle of a game console goes something like this: Manufacturer produces or commissions the most sophisticated parts it can come up with and hopes to milk them for half a decade. Both the PS3 and Xbox 360, for example, have processors that are far more powerful than you’ll find in most PCs. Each uses high-end graphics chips that support high-definition games; Sony even includes a Blu-ray DVD drive. The boxes are expensive at first. Hard-core game freaks pay dearly to have a console early, but sales really jump in years two, three and four, as Moore’s law and economies of scale drive prices down and third-party developers release must-have games. By year five the buzz has begun about the next generation, and the onetime latest, greatest machine can be found at a local garage sale for $50.

The Wii busted that mold. First, Nintendo used off-the-shelf parts from numerous suppliers. Sony co-developed the PS3’s screaming-fast 3.2-gigahertz “cell” chip and does the manufacturing in its own facilities. Nintendo bought its 729-megahertz and its graphics are marginally better than the PS2 and the original Xbox, but they pale next to the PS3 and Xbox 360. Taking this route enabled the company to introduce the Wii at $250 in the U.S. (vs. $599 for the PS3 and as much as $399 for the 360) and still turn a profit on every unit. And while a $250 sticker makes the Wii more of an impulse buy than even an iPod, it’s not the price tag that makes it fly off shelves.

The Wii introduced an innovative interface for the video gaming experience, dubbed the Wiimote. Videogame controllers generally feature a confusing array of buttons, and watching an avid gamer work the device, thumbs pattering across plastic, can be intimidating. By contrast the Wii’s wireless, motion-sensitive remote, which Miyamoto had been dreaming of for years, often requires no button manipulation whatsoever. Nintendo expressed hope that these new control schemes it had implemented will render current conventionally controlled consoles obsolete, possibly leading to Nintendo capturing a large portion of the existing market as well.

A risky strategy, so far, has paid off, with demand for the Wii outstripping supply throughout 2007. Since Nintendo profited on each console right from the start unlike its competitors, it has already achieved very positive returns. With only a few exceptions, monthly worldwide Wii sales have been higher than the Xbox 360 and PlayStation 3, eroding Microsoft’s early lead and widening the gap between its market share and Sony’s. On September 12, 2007, it was reported by the British newspaper Financial Times that the Wii’s sales had surpassed the Xbox 360, which was released one year previously, and became the market leader in worldwide home console sales for the current generation.
Last checked, as of March 31st, 2008, Nintendo has sold nearly 24.5 million Wii consoles globally, and Microsoft’s Xbox 360 was second with 19 million, and Sony’s PS3 was third at 13 million. Disruptive shift? I believe so as for now.

Performance Oversupply
Now the question was, how this happen? How did Nintendo overtake the giants of Sony and Microsoft? In 2004, two business professors W. Chan Kim and Renée Mauborgne published a book by the title “Blue Ocean Strategy”. It theorizes that the most innovative companies have one thing in common – they separate themselves from a throng of bloody competition (in the red ocean) and set out to create new markets (in the blue ocean). Turns out Iwata had a name for his line of attack that he had been preaching at Nintendo.

Starbucks is an example. There’s always been coffee; Howard Schultz gave us the coffee experience. Or Apple, which gave us the iPod and iTunes – and created a new form of entertainment. So to appeal to casual and non-gamers, Nintendo created the Wii Series of games, where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities, such as sports, table games, music, or doing exercises. In Miyamoto’s eyes technology is just a tool, and less of it is often more. “What I want to do,” he says, “is to make it so people can actually feel something unprecedented.”[15]

Sony views the world through the eyes of an engineer, seeing an impressive proprietary technology (Betamax, Memory Stick, Blu-ray) and forcing it on the market. Gaming has been the Sony’s profit center for years. Suddenly, when everyone thought the PS3 would solidify Sony’s dominance, along came the Wii. With an unheard-of price and few quality games to choose from, the PS3 has produced disappointing sales; the father of the PlayStation, Ken Kutaragi was recently forced to resign his post as chairman of Sony Computer Entertainment. Sony’s biggest mistake was scheduling the successor to its current hardware (PS2) on a 4-year life cycle without paying attention to changes in the market rendering them in an inflexible approach.

Iwata knows the Wiimote alone won’t sustain Nintendo forever. The Wii gives Nintendo a few options. It could stick with the current Wii for a few years until today’s top-end technology falls to Kmart prices. At that point it could introduce a Wii 2.0 with technology similar to today’s PS3, but on the cheap. It could cut $50 off the sticker to compete with the price cuts that are undoubtedly coming from Sony and Microsoft. But that’s red-ocean thinking. Iwata wants to keep innovating, to do for gaming what Starbucks has done for coffee or Apple has done for music. “The relationship with the Mac or PC to iTunes and the iPod,” he says, “that kind of combination may be possible between DS and Wii. We are successfully moving up the blue ocean,” Iwata continues. “But once the blue ocean has become big enough for so many people to notice, it is going to change its color to red.”[16]

The Right Strategy
The only thing more fun than bowling in your living room with a bunch of friends is having their digital counterparts cheer you on from the alley inside your TV. The experience makes you forget about graphics altogether. You don’t mind that your Mii character is missing arms and legs. “We are not competing against Sony or Microsoft. We are battling the indifference of people who have no interest in videogames,”[17] states Satoru Iwata. Nintendo once again succeeded in its introduction of a “disruptive innovation” by simply applying its resources and capabilities to the video gaming experience into the untapped market, which could value or accept the attributes of a product such as the Wii. The reason why so many Wii owners were first time gamers, like my sister, was Nintendo’s focus on creating an overall “home” gaming experience anyone can enjoy and was simple and fun. Something possibly the whole household can enjoy, not just the teenage son and his online friends.

With Iwata behind the wheel and with his focus on the future, Nintendo, I believe, will continue to adapt its company’s value network to provide innovations and create ever more alternative gaming experiences. Quoted from an interview on GameSpot.com, Iwata said, “We need to forecast what the future will be like with the expected evolution of new technologies which are available at any given time, and try to identify the so-called ‘sweet spot’ of technology over the next few years.”[18]

1 – 3, 6 – 10, 13, 14 – As of August 2007. Information was acquired from Wikipedia.com.
4 – Quoted from “The Innovator’s Dilemma” – Clayton M. Christensen.
5, 11, 12, 15, 16, 17 – Quotes from article from the Fortune June 2007 Issue.

Posted by: pdk27 | May 26, 2008

I can’t believe how popular Nintendo is again

Check out this video from the Ellen Degeneres show:

Who am I kidding, if Ellen gave me a Wii and WiiFit, I would be screaming like a little school girl also.

Posted by: pdk27 | May 16, 2008

Insanemouse and pdk27 discuss NPD’s and stuff

Edited to take out work related stuff:

9:25 PM pdk27: http://www.neogaf.com/forum/showthread.php?t=296026 [http://www.neogaf.com/forum/showthread.php?t=296026] = OMFG

9:26 PM insanemouse: MEGA

TON

9:28 PM pdk27: So let me get this straight. GTAIV comes out and sales of PS3 AND 360’s goes down !?!

insanemouse: dude, who cares…Nintendo is on FIYAAAA

9:29 PM pdk27: America is casual gamers…CONFIRMED

insanemouse: dude

F the haters….

9:30 PM Wii Play still at #4

all other games = FAIL

pdk27: Can’t wait to read the Sony and Microsoft spin.

9:31 PM insanemouse: “we regained the #1 position in next generation sales…#2 in current gen”

9:32 PM pdk27: haha. Apparently the Wii is only 500k behind 360 in America now…..and WiiFit comes out next week.

9:33 PM insanemouse: dude…WiiFit is gonna be on the fackin’ news tonight

it’s gonna be incredible

Nintendo is like, “we rescued gaming in the 80s…and the 90s. We are gonna revolutionize it in the 21st century”

9:34 PM they REALLY shoulda kept the “Revolution” name

pdk27: that would have been awesome.

9:35 PM I’m kinda glad Nintendo is doing well. My inner child has an grin from ear to ear.

insanemouse: yeah dude

makes me proud to have been a gamer for so long

seeing this shiz come full circle

9:36 PM pdk27: yep. Old School!

insanemouse: I’m gonna snap my GTA4 disc in half

pdk27: HAHA

insanemouse: I’m excited for WiiFit

9:37 PM pdk27: me too.

insanemouse: i think I’ll really use it…I just hope the fackin’ thing works

9:38 PM pdk27: it’s the most excited I’ve been for a non-game yet.

insanemouse: HAHA

POW

pdk27: As I’ve said before I wish it had an online component.

9:41 PM insanemouse: online would complete the wiifit package

pdk27: So I took my Mac to Panera Bread today. Junior watched Nick Jr videos streaming off the web.

9:44 PM insanemouse: dude, that’s pampin

when I get my big time job in the city, I’m gonna get me a macbook air to cart around

pdk27: classy

9:46 PM http://wii.ign.com/articles/874/874210p1.html [http://wii.ign.com/articles/874/874210p1.html] ??

9:50 PM insanemouse: ugh

9:51 PM another piece of shit that 1up yours will gush over because of its artistic value and then take a dump on when it comes out.

pdk27: haha

insanemouse: pass

9:52 PM pdk27: yep. I wish somebody would do a stylistic Rated E game on the Wii though.

insanemouse: this will be another No More Heroes

9:53 PM pdk27: probably

9:54 PM insanemouse: ugh…the media wash gushing over this Sega + Platinum Games garbage

and I’ve never heard of them

so why should I care?

9:55 PM pdk27: Platinum Games is the old Clover Studios (Okami)

insanemouse: ONE GOOD GAME

NEXT

clover makes Okami and God Hand

NEEEEEEEXT

9:56 PM berbz…my glass is empty

9:59 PM ok back

10:03 PM time to play a lil GTA4 before I break the disc

10:08 PM pdk27: have fun. time to take out the garbage for me.

Posted by: pdk27 | May 12, 2008

WiiWare / Virtual Console Update – 05/12/08

That’s right this week marks the launch of Nintendo’s new downloadable game service, WiiWare. As such there is no Virtual Console update today. Here is the press release for WiiWare however.

From Nintendo:

NINTENDO LAUNCHES WIIWARE: AN OPEN PLAYGROUND FOR CREATIVITY

Downloadable Game Service Delivers Developers’ New Ideas Directly to Consumers

REDMOND, Wash., May 12, 2008 – Nintendo’s Wii™ console has already changed the way people play games. Now its new WiiWare™ service decisively tears down limitations for how developers create games – and the way people receive them.

Starting today, Wii owners with an Internet connection can download new, creative games from a wide range of developers, from large publishers to indie shops. By reducing the barriers that make console game development prohibitively expensive, WiiWare showcases original ideas in the most democratic environment in industry history, connecting the people who make games more directly with the people who play them.

WiiWare frees developers from the traditional constraints of video game development. WiiWare lets developers experiment with big ideas and small budgets to the benefit of players everywhere. Newer, smaller teams now have an outlet for their creative ideas. The constantly growing WiiWare library will have a regular flow of unique video gaming experiences consumers might not otherwise have access to.

“WiiWare is to the video game industry what independent films are to Hollywood,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “WiiWare lets developers experiment with new ideas and experiences. Combined with our collection of classic Virtual Console games, Wii provides one-stop shopping for the greatest games of the past – and the future.”

WiiWare games are easy to download. Just go to the WiiWare section of the Wii Shop Channel, find the game you want, redeem Wii Points™ and start the download. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. New games, at various Wii Point values, will be added to WiiWare on Mondays. The newly launched Nintendo Channel on Wii will let people view videos of and read information about WiiWare games and other Nintendo products. Users also can see player opinions to help them decide what to play next.

Today, the inaugural lineup of WiiWare games is just a taste of things to come:

FINAL FANTASY® CRYSTAL CHRONICLES®: My Life as a King™ (Square Enix, 1 player, Rated E for Everyone – Mild Fantasy Violence, Mild Suggestive Themes, 1,500 Wii Points): FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King takes a legendary franchise and launches it into the realm of simulation gaming. Players are challenged to rebuild a kingdom, leading its young king on a path of discovery through an adventure bristling with mystery and intrigue.

LostWinds™ (Frontier Development, 1-2 players, Rated E for Everyone – Mild Fantasy Violence, 1,000 Wii Points): A fresh, enchanting platform adventure that puts the power of the wind in the palm of your hand – from raging tornados to the gentlest breeze. You’ll wield your Wii Remote™ controller to power Toku’s jumps and glides, suspend and smash enemies, meet friends and solve puzzles using LostWinds’ novel, intuitive and playful control system.

Defend your Castle™ (XGen Studios, 1-4 players, Rated E for Everyone – Cartoon Violence, 500 Wii Points): Defend your Castle takes place on a grassy plain surrounded by invaders. You are the commander of your castle, and it is your duty to fling the invading enemies sky-high, watching them plummet to their demise. As you progress, add powerful spells and upgrades to your arsenal for repelling the attacks. How long can you hold them off?

Pop™ (Nnooo, 1-4 players, Rated E for Everyone, 700 Wii Points): Pop bubbles to score points and stop the timer from running out. Pop can be enjoyed by anyone – casual gamers can simply play to pop bubbles and keep the game moving, whereas advanced players will need to pick their shots rapidly and accurately and generate combos to maximize their score.

V.I.P. Casino: Blackjack™ (High Voltage Software®, Inc., 1-4 players, Rated T for Teen – Simulated Gambling, 700 Wii Points): V.I.P. Casino: Blackjack re-creates the casino experience, with fully animated players and a realistic Las Vegas dealer. Single players can increase their bankrolls, while multiple players can engage in a head-to-head mini-blackjack tournament.

TV Show King (Gameloft, 1-4 players, Rated E for Everyone, 1,000 Wii Points): TV Show King transforms your living room into a real TV quiz show studio where you’ll face the challenge of answering more than 3,000 questions across six different categories. Compete against family and friends and use your Wii Remote controller in original ways to make it to the finals to see who can win the greatest amount of cash in one final, deciding duel.

For more information about WiiWare, visit WiiWare.com. Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

About Nintendo: The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™, Nintendo DS™, Game Boy® Advance and Nintendo GameCube™ systems. Since 1983, Nintendo has sold more than 2.7 billion video games and more than 460 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, visit the company’s Web site at www.nintendo.com.

Posted by: pdk27 | April 28, 2008

Virtual Console Update – 04/28/08

From Nintendo:

WII-KLY UPDATE: ONE NEW CLASSIC GAME ADDED TO WII SHOP CHANNEL
April 28, 2008

There’s one new game for the Virtual Console™ this week – and it’s a double. Double Dragon™ is a true action-fighting classic. This side-scroller brought the arcade original into the home and laid the groundwork for numerous sequels. It’ll get your nostalgia engine fired up. Now go put the hurt on some bad guys and save Marian.

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

Double Dragon (NES®, 1-2 players, Rated Everyone 10+ — Mild Violence, 500 Wii Points): Double Dragon begins with Billy Lee’s girlfriend, Marian, being kidnapped by a group called the Black Warriors. They demand to know the secrets of Billy’s martial-arts style in exchange for his girlfriend. However, Billy won’t stand for these underhanded tactics and decides to rescue her himself. Help him fight through city streets, buildings, jungles, temples and various other locations in a quest to find his girl. He’ll gain experience by using different fighting techniques to obtain more hearts, which will unlock more powerful techniques to use against his enemies. Keep an eye out for crates, boulders, whips, bats, knives and even dynamite along the way, as Billy can also use them to annihilate opponents. Armed with his mysterious and powerful martial arts, help Billy pummel his way through an array of goons, gang members and other Black Warrior scum to free Marian from their clutches.

For more information about Wii, please visit wii.com.

Really Nintendo? Only one game this week? What the hell has happen to my Virtual Console!?!

Posted by: pdk27 | April 25, 2008

How the PSP Got It’s Groove Back

Let me take you back to March 2005. Nintendo had already launched the DS and the world was now waiting for Sony to come in with it’s PSP and take over the handheld console market. With it’s almost PS2 quality graphics, most people assumed Nintendo had no chance. Fast forward three years later, and things turned out quite differently. I’ve owned both systems since launch and seen them through good game and drought with the DS receiving most of my gaming time. Sure the PSP got used, but mostly for playing videos or the occasional game of Hot Shots. If I had to pick between the two, Sony’s device didn’t stand a chance. However something happen in the last month. Something that caused me to completely ignore my DS for the past month. That something was the release of some killer apps (finally). Of course I am talking about God of War: Chains of Olympus and Final Fantasy VII: Crisis Core.

God of War: COW (4/5 stars): Forget the hate that insanemouse put up a couple of weeks ago. This game is the real deal. Sure the main story line is short, but what is there is a A1 prime steak with none of the fluff that is usually put into these kinds of games to make them artificially longer. This of it more as a 1 1/2 summer blockbuster movie as oppose to a 3 hour epic drama. This game just makes me realize that it was a huge mistake for Sony to gimp the processor speed at launch. If more games where closer to PS2 quality like this one is then things may have turned out very different.

Final Fantasy VII: CC (4.5/5 stars): I’ve always had a strange relationship with RPGs. I’m very intrigued by them but I’ve actually only ever finished a couple (Dragon Warrior, Pokemon, Golden Sun). Most of them I get 40 -50% of the way through, find out I’m going to have to grind for six hours to get any farther and then give up. One such RPG was Final Fantasy VII. As much as I am interested in the story, I could never finish the game. Final Fantasy VII:CC changes all that. I have never finished a RPG as quickly as I blew through this game. Part of the reason is that the main story line isn’t that long (20 hours). But the real reason is that once again, here is a game that gets rid of all the fluff.  Most of the things that drag down a RPG are gone in this game.  Need an item?  All the stores are accessible from the menu at all times to buy more things like potions and ethers.  Do a lot of summons?  All summon scenes are skippable.  Got to the last boss and you not leveled up high enough to fight him?  Don’t worry about classic grinding, from any save point you can access missions.  They are little 4-5 min adventures that give you treasure and help level up everything.  Wrap this streamlined RPG in  an amazing looking graphics package and you have the perfect RPG on the go.

So thank you PSP for one hell of a month of gaming.  I’m going to return to my DS now because I want to finish Professor Layton and Advance Wars: Day of Ruin.  I hope I don’t have to wait as long for the next awesome expirence.

Posted by: pdk27 | April 21, 2008

Virtual Console Update – 4/21/08

From Nintendo:

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL
April 21, 2008

Helping out your friends is often as easy as a ride to the airport or a kind word of advice. But when they fall victim to dastardly kidnappers, things get a little more complicated. Step up and find out what it takes to rescue your imperiled pals in the latest additions to the Wii™ Shop Channel. Both of these classic titles feature distinctive rescue-driven storylines and villain-busting action to help bring out your inner hero. Isn’t that what friends are for?

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

River City Ransom™ (NES®, 1-2 players, Rated E10+ for Everyone 10 and Older-Mild Suggestive Themes and Mild Violence, 500 Wii Points): River City Ransom takes place in River City, where our heroes, Alex and Ryan, find a letter on Ryan’s locker from a guy named Slick. The letter says that Ryan’s girlfriend, Cyndi, has been kidnapped, and Slick has taken River City hostage with the help of countless gangs and evil bosses. It’s up to our heroes to save poor Cyndi and free River City from the clutches of Slick and his underlings. You can play as Alex and take on the challenge alone or battle with two players simultaneously as Alex and Ryan. Kick and punch to fight your way through gang members, evil bosses and other goons, or use a variety of weapons including a chain whip, brass knuckles and a tire, to name a few. Raise your stats by eating right, and gain new techniques by reading books. With your fighting prowess and never-ending spirit, the bad guys won’t know what hit them.

Phantasy Star™ III Generations of Doom (Sega Genesis, 1 player, Rated E for Everyone-Mild Fantasy Violence, 800 Wii Points): As Rhys, the crown prince of the Orakian kingdom of Landen, you are engaged to be married to Maia, a woman from a rival kingdom. But Maia is kidnapped on your wedding day, setting you on a quest filled with twists and turns that will reintroduce you to people and places from previous Phantasy Star games. This epic spans several generations of characters, and your choices will dramatically impact the way the story unfolds, which makes it a great game to play all the way through more than once. In Phantasy Star III, things aren’t always what they seem-check it out and watch the mysteries unfold.

For more information about Wii, please visit wii.com.

Posted by: pdk27 | April 14, 2008

Virtual Console Update – 04/14/08

From Nintendo:

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL
April 14, 2008

Danger may not be your middle name, but you’ll find plenty of it in this week’s additions to the Wii™ Shop Channel. Two classic side-scrolling action titles invite players to blast and battle their way to a thrilling climax. In a spaceship or an assault suit, it’ll take all the grit and gusto you can muster to survive these perilous, heart-pumping adventures.

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

Fantasy Zone (Sega Master System, 1-2 players, Rated E for Everyone, 500 Wii Points): Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you’ve destroyed the bases, you’ll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you’ll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop. Various Sega games through the years have referenced the Opa-Opa-now you can play the game that started it all.

Mega Turrican (Sega Genesis, 1 player, Rated E10+ for Everyone 10 and Older-Fantasy Violence, 800 Wii Points): The Machine has enslaved the galaxy under its tyrannical rule. As Bren McGuire, the last survivor of the United Freedom Forces, it is your duty to destroy the evil forces of the Machine that have devastated the galaxy. Fight through countless hordes of enemies using everything at your disposal. Use the weapons and power-ups of your Turrican Assault Suit, including the incredible Plasma Rope, to fight back the tide of oncoming enemies and find the health and power-ups that will keep you alive. Fifteen levels of chaos and destruction stand between you and freedom.

For more information about Wii, please visit wii.com.

Posted by: insanemouse | April 9, 2008

White is the New Silver!

Well, kids, go ahead and bookmark your favorite import gaming shop’s website because Nintendo is at it again.  According to this article posted on Joystiq, Nintendo is preparing to release a Gamecube controller, in “Wii White” to match everyone’s favorite non-gaming, not-next-gen console!  Man, I’m a real sucker for the import only colors of pretty much ANY gaming peripheral, so this will go quite nicely with mine and pdk27’s fancy new white Dualshock3 controllers we just picked up.

Yes…I will have one…

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